The Journey Begins

So you’ve decided you’re up for the challenge. Here are the terms and conditions of the game. May the best person win.

DISCLAIMER: Rules are subject to change by the Guild at any time.

Each individual will have another individual assigned to them to kill. Only you and the Guild (aka game organizers) know who your target is. If you are eliminated, I’m sorry this is the end for you.

You can be assassinated at any time of day or night. The only safe zones are listed below. In a safe zone, all game play stops and elimination attempts are off-limits. Once you are no longer in a safe zone, you may be assassinated. If the target notices you trying to kill them, you must give a 2 minute head start before your next attempt.

Safe Zones

  • Any MSA meeting
  • Classes (to specify, this is while you are actually sitting in the classroom. Once you walk out of the lecture hall/lab/classroom, you are no longer in class and could be assassinated)
  • Restrooms
  • Musallah and a 5 foot perimeter (once you step outside of the musallah door and its perimeter, you aren’t safe)
  • Jannah

**Any places not listed here are 100% not safe**

To make an assassination:

  1. Don’t make a scene. No one can see you make your kill. Tag your target without a soul seeing you. You cannot throw the spoon or use the spoon as a lasso. You are not a cowboy or John Wayne. The spoon must be in your hand when you make the kill.

Weapons:

  • Spoon: If your target sees the spoon before it touches them, they can nullify the attempt. You must give them a two minute head start before attempting again. (Please do not beat each other up with the spoons, we’re not trying to actually hurt anyone here)
  • Poison (a strip of paper labeled ‘poison’ that is put on top of or inside food)

If you are killed:

  1. Don’t make a scene. Dead men and women tell no tales. Send an email, text, carrier pigeon to your assassinator with the name of your target. Tell the guild once a kill has been made.
  2. If you have a bone to pick with the assassination and believe it violates the guidelines set by the guild, make contact and the guild will make the final decision.
  3. Now play the sad trombone. You failed your mission. Better luck next time, young Padawan.

If you see someone being killed:

  1. Say, (don’t yell), “I saw that” within 10 seconds to the assassin and target, but ONLY if you saw the spoon. This is now an invalid kill and the assassin must try again, with the added challenge of being “exposed.” HOWEVER— the witness, assassin and target DO NOT reveal their new information to ANYONE ELSE.

DO NOT  DISCLOSE WHO YOU HAVE TO KILL OR WHO KILLED YOU, EVEN IF YOU ARE  DEAD. Attempts to figure out the list of targets will result in assassination by the guild. The guild reserves the right to kick out anyone in the game who has not made any attempts to kill, nor have they been seen for a significant period of time.

The winner of the game is the last person standing. The winner will receive a prize.

If you have any questions contact Nuha (nadwan@umd.edu). Kills can be reported at nadwan@umd.edu or at 240-257-6814. Once the kill has been verified, you will assigned your next target.

**Additional disclaimer: The MSA is not liable for any injuries caused by this game.

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